Timelapse
Downtown West Re-Light & Mood Practice
Done as a part of a class at SCAD with my mentor Bridget Gaynor ~
This project was initially intended to be a mere exercise in achieving subtly different moods: moods I designated "Burning Sky" and "Magic Hour." Both are meant to convey a sense of calm, though differing in the exact tone and context. Much like many classical war paintings, the red/orange sky of the first mood represents a solemnness after a terrible battle. The serene blue of the morning of the second mood represents the calm, whilst the warmness of the encroaching sun brings a sense of rejuvenation and hope.
I used this opportunity to experiment with UE4's support of real-world values, its mesh distance fields, and its relatively "new" SkyAtmosphere module. I used the SkyAtmosphere and mesh distance fields features as part of a dynamic day cycle, creating a natural transition between the two different moods.
+ Done in UE 4.26
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burning sky
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magic hour
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detail lighting
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burning sky
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magic hour
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detail lighting
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burning sky
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magic hour
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detail lighting
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burning sky
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magic hour
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detail lighting
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burning sky
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magic hour
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detail lighting
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burning sky
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magic hour
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detail lighting
Credits
- Environment from PurePolygons' "Downtown West Modular Pack" on Unreal Marketplace
- Tank from CG Duck's "Merkava Tank" on Sketchfab
- Concrete barriers from Quixel Megascans' "Concrete Barriers" on Unreal Marketplace
- Tank from CG Duck's "Merkava Tank" on Sketchfab
- Concrete barriers from Quixel Megascans' "Concrete Barriers" on Unreal Marketplace