Terminal
Unreal Subway Sequencer Color Study & Re-Light
Done mostly as a color study and as practice lighting a cinematic sequence ~
I started this project as a part of a lighting course through CGMA and have finally revisited and finished it. The sterile blue and sickly green are meant to complement the harsh orange sunlight, creating an uncomfortable atmosphere. This uneasiness is meant to aid the cinematic sequence in misdirecting the viewer, providing a facade of stress and aggression before revealing the true jovial nature of the sequence.
+ Done in UE 4.23
Credits
- Environment and Cinematic from Epic's "Sequencer Subway" demo
- Industrial lamp from Starlight Arts' "Bunker" on Unreal Marketplace
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