Post-Rain
Unreal Office Blueprint Re-Light
My goal was to achieve a very subtle, ominous atmosphere using warm dusk/daylight that could provide a set-up to a darker-toned narrative. The bluish lights are intended to add a sense of sterility. The harsh red lighting in the side maintenance room (as well as blood decals) try to introduce and enforce the darker tone. The project became an exercise in producing the ominous ambience that can sometimes follow evening rain.
+ Done in UE 4.23
Credits
- Environment from Epic's "Office Blueprint"
- Ceiling lamp, spot lamp, & sliding doors from SilverTm's "Science Laboratory" on Unreal Marketplace
- Industrial lamp from Starlight Arts' "Bunker" on Unreal Marketplace
- Blood decals from Quixel Megascans on Unreal Marketplace
- Rain-covered glass from Michal Orzelek's "Advanced Glass Material Pack" on Unreal Marketplace
- HDRI Sky from AntwanFX on Cgtuts+
- Ceiling lamp, spot lamp, & sliding doors from SilverTm's "Science Laboratory" on Unreal Marketplace
- Industrial lamp from Starlight Arts' "Bunker" on Unreal Marketplace
- Blood decals from Quixel Megascans on Unreal Marketplace
- Rain-covered glass from Michal Orzelek's "Advanced Glass Material Pack" on Unreal Marketplace
- HDRI Sky from AntwanFX on Cgtuts+